LOG 001 Marketing
The video is done. Now what?
Here's the thing nobody tells you when you hand over the final file: for the most part, finishing the video is the easy half. The shoot gets all the attention because it's the fun part, the part with the camera and the crew. But a video sitting in a folder, graded and locked and kind of beautiful, still isn't doing anything for anybody yet.
I've watched plenty of good work die exactly that way, and it usually had nothing to do with the work itself. The plan for what happened after "export" was, more often than not, no plan at all. So this is the conversation I try to have with every client, ideally before we roll and definitely before I hand anything over.
Cut it for where it actually plays
A video made for the top of your website and a video made for a phone feed aren't really the same video, even when they came off the same card. The website version can take its time. The feed version can't, and I mean that literally, you've got about two seconds before the thumb keeps moving. So that usually means a vertical or square crop, captions burned in because most people are watching with the sound off, and the hook up front instead of saved for the payoff.
The part people skip is asking for those versions while the edit is still open. Coming back a month later to re-cut for some platform you forgot about costs more, and I feel as if it always shows a little, like a song that's been re-compressed one too many times. One master, a few native cuts, decided up front.
The first frame is doing the selling
Your thumbnail, and really your very first frame, is doing more of the selling than the fifty-nine seconds after it. Which is a little deflating if you're the one who sweated the whole edit, but there it is. Pick a frame with a face, or some motion, or at least a clear promise of what this thing even is. If somebody scrolling has to stop and work out what they're looking at, they're already gone.
This is one of those spots where the shooting and the marketing turn out to be the same job, which is probably why I fixate on it more than I should. A decent DP is already framing for the shot that stops a thumb, not just the one that'll look nice cut into a reel later.
Be where your customers already are, and nowhere else
You don't need to be on every platform. I know most of the advice says otherwise, but a lot of that advice is, for the most part, written by people trying to sell you scheduling software. You need to be on the one or two places your actual buyers already spend time. A local plumber and a national skincare brand running the same channel strategy is how everybody ends up posting into an empty room.
On top of that, when you do post, upload the video straight to the platform instead of dropping in a link. Every feed I've worked with rewards the native upload and buries the link that tries to pull people off somewhere else. Keeping you scrolling is the whole business model, so of course it isn't going to reward the thing that sends you out the door.
One shoot should feed you for a month
A shoot day isn't cheap, so it bothers me a little when it produces exactly one thing. It should produce closer to a month of things. The finished piece is the hero, sure, but it isn't the only thing you paid for:
- The full cut, for the website and the pinned post.
- Three to five short clips pulled from the best few moments.
- A handful of stills for graphics, email, and thumbnails.
- A behind the scenes clip, because people would rather buy from a person than a logo.
- The single best thing somebody said, on a plain quote card.
The catch is that all of that gets planned before the camera rolls, not discovered in the edit. Tell whoever's shooting that you want it cut up for reuse, and you'll get the kind of coverage that makes it possible. Thin coverage is how you end up with one clip and nothing to say the week after, which, as far as content goes, is its own quiet kind of expensive.
Views feel like the scoreboard. For the most part, they aren't even the game you're being paid to win.
Measure the thing that actually pays you
It's genuinely easy to fall for the view count. It feels like winning. But a hundred thousand views that booked zero jobs is, relatively speaking, worse than a thousand views that booked three, and the thousand is the one that covers your rent. I feel as if everybody already knows this and almost nobody acts like it, myself included on a slow week.
So decide what a "win" even is before you post. Calls, form fills, demos booked, seats sold, whatever the actual point of the thing is. Put the way to do that right next to the video, every single time, and then watch that number instead of the applause. It'll tell you what to make next better than any advice up above, mine included.
None of this needs a bigger budget. It mostly needs somebody to decide, before the gear is even packed, where the video is going to live and who actually needs to see it.
That deciding is half of what I do, and it's the half I stick around for after the final export. If you'd want a hand building it into the next shoot instead of bolting it on afterward, that's a conversation I'm always up for.
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